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Sid Meier’s Civilization IV: Warlords: Review

Sid Meier’s Civilization 4, Seeing the light last year, in fact, became the quintessence of the old-food "Civilizations". Best achievements Firaxis Games, The strategomanists who had been running around for more than one year, found worthy use in the fourth part. It was smart, classically leisurely and verified to the last stack of code game. Someone clearly did not like such a conservative approach of the developers – whether developers with these landmarks at the origins of the series began to play too much? However, for most gamers are new Civilization began to plunge into the exciting world of military battles, economic reforms and political intrigues again. The project successfully dispersed the planet, bringing the piggy bank of Sid Meyer and Co. A fair amount of ringing zeros. Of course, after such a brilliant start, the question of creating the additions disappeared by itself.

You can relate to the production of the production of Expansion Packs, however, it should be recognized that Firaxis add-ons have always turned out to be fame. True, this time a small snag arose. Namely, what kind of nature should be the content in the new addition? The main trump card is a multiplayer that entailed a way out Civilization 3: Play the World, By oversight, it has already been included in the original game. I had to invent something new. So in a large family "Tsiva" it became one member more. The offspring was called Sid Meier’s Civilization 4: Warlords, taught several new gameplay "chips" and sent to free swimming on the wallets of the playing part of the population. For each "mooring" It is customary to take 30 American presidents, which, you see, is a lot for the usual "Expanated".

The most delicious feature of the add-on, according to the press releases and the unambiguous subtitle in the name, were to be the so-called "commanders". In fact, the novelty did not bring any serious changes to the game. All these "Great generals" (Great Generals) are amazingly like "Great figures" From the ancestor. The difference lies in the militaristic orientation of the first. Having joined the commander to Unit, the latter will receive a useful bonus that spreads, including, and friendly detachments that are nearby. The remaining list of special capabilities is standard: to dispose of the city, thereby starting to give two extra units of life to all newly -made fighters, to give a life in the name of the offensive of the Golden Age, or to build a military academy that increases the speed of reproduction of fresh parties "meat".

Naturally, innovations on "Varlords" Not over. First of all, Expansion Mindepositcasino Pack was okay for six additional civilizations. Zulus, Vikings, Koreans, Carthaginians, Celts and Turks joined the struggle for universal rule. Each nation received unique buildings and Uber-UNITs at its disposal, undeservedly forgotten from the time of the tricel. With its main task – to give color to various nationalities – cultural buildings, coupled with superwoven, do perfectly. For a clearer distinction between countries, developers brought into the game and ten "surplus" Leaders – Comrade Stalin is attached. Although the distribution of the leaders did not go quite evenly – for example, some infringed civilizations are content with a single position in the list of rulers, while others at once at once. The personal abilities of the emperors were addicted "charisma" And "imperialism", contributing to a decrease in the number of dissatisfied residents during the conduct of hostilities and accelerated production of settlers, more frequent birth "Great generals", respectively.

The number of available wonders of the world has grown into three new exhibits. The unambiguous favorite of the public is a great wall located along the state border and preventing the penetration of barbarians. A little less spectacular, but no less effective is the temple of Artemis and the University of Sankora. The standard units, by the way, also became more.

Lovers of diplomatic games will definitely like a new option "vassalization". From now on, it is not at all necessary to end any bloody conflict with a complete occupation of the enemy territory. The once formidable opponent, by mutual agreement, in the instant of the eye may become your "puppet". Obtaining the status of a vassal carries the obligatory implementation of all orders "Parties". Sometimes, this feature is skillfully used by computer enemies. For example, a half -divided civilization, a two -step from total enslavement, can submit to a more powerful neighbor who automatically entering the war against you.

The main one "additive" I fell on the section of game scenarios offering to participate in historical campaigns of ancient times and the Middle Ages. Hit season – Mission for Genghis Khan. For the first time in history Civilization The developers tried to abandon the fundamental concept of development – the quick construction of a large number of settlers and subsequent urban planning. Nomads live in mobile camps. The location of the abode of interventionists significantly affects the type of unit produced. Science is known by knocking out the missing technologies from neighbors.

A barbaric scenario looks no less appetizing. Having missed the first 65 moves, you enter the game as the leader of uncontrolled, illiterate, but very warlike savages. The goal that needs to be achieved during the reign is to destroy as many civilized states as possible. The initial capital is a decent amount of gold necessary for hiring new soldiers. No one "Cultural" there is no need to spend money – local problems are customary to solve gross force. Deprived of barbarians and the possibility of settlement in captured settlements. In return, they are given fresh portions of the most valuable metal. However, sometimes you have to think about defense. "Heart" savages – a mobile capital, the occupation of which leads to an inevitable loss – at times requires "medical" support.

Players who prefer more classic gameplay will also be able to find in the tab "Scenarios" Something interesting. For example, a campaign for Alexander Macedonian, "Pelopone War" or a leisurely task to unite China. For lovers of non-person dominance, regilio-mystical showdowns in North America, baptized by the devilish "Omenom". Participants in the conflict – British and French emigrants who distribute their religions on the mainland. Residents of foggy Albion seek to turn the indigenous population to Protestantism, while connoisseurs of frog legs promote the Catholic school of Christianity. Victory will be awarded to the side that for 150 moves will be able to attract at least 2/3 of the total population to its faith.

As expected, Civilization 4: Warlords It turned out to be a high-quality add-on. There are no unnecessary Features-dummies, and those who found their place in the addition organically weaved into the game. The only repulsive factor is high, for the standard Expansion Pack, price.

Pros: a selection of excellent scenarios;verified number of innovations;All the same exciting gameplay.
Cons: high cost.

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