Mass Effect: Legendary Edition – Mass effect from crafty?
Mass Effect. As amazingly a lot of emotions and memories in these two short words. For many players, this is already the business of the long -past days or, at best, many times passed along and across the story, into which they periodically return to test. But then 2020 came. The dust from Andromeda’s exit in 2017, which for many, for many, for objective reasons, has long subsided for a long time. And now, unexpectedly, on a fine day of November 7 (in which many remarkable events occurred in history, but for us players, this is primarily N7 day) BioWare announces a reprint of their beloved cosmo-opera.
The development of Legendary Edition (hereinafter LE), which began in 2019, was oversee by the screenwriter of the second and third part – Mac Walters, below we will return to this fact. To “preserve the original experience”, it was decided to make a remaster, not a remake. Looking ahead, in my modest opinion, to save such a team came out very successfully. Not without flaws and problems at the start, but what games are without it today?
It’s time to indicate the purpose of this blog. I do not set myself the task of comparing Le with the original trilogy on all points, I do not set the purpose to criticize or, conversely, shower praise. The extensive community of Mass Effect has already created all this in abundance. I pursued two simple goals, one very prosaic, and the second, continuing the metaphor, poetic. So, here I will share personal experience About how LE is played in 2024 (having a strongly pronounced experience in passing the original) and through the prism of a beautiful intra -game Photo editor I will try to show how beautiful our galaxy is still with you. I will supply all this with hokhmams and curios, koi adopted with me in the game for perfectly spent 100 hours (funny, but it really turned out exactly 100). Expect precipitation in the form of a huge amount screenshots!
Introduction
I went through the original trilogy in the seemingly so distant 2017. Even then, the first part, released for a minute, in the legendary 2007, did not seem so old to me. It was love at first sight. In 2017, I did not like the game about space or shooters. What can I say there, I will now prefer the fantasy world of Sword and Magic to most Sci-Fi works. But all this quickly faded into the background. Mass Effect is like a drug, and I really do not envy the fans who had to wait for the exit of each part. Even replaying it into it now, all three weeks that I needed for this were accompanied by a constant desire to return to this world. This experience can be compared with how if you met a good old good friend again after a long time. Met, and you can’t talk in any way, because so much water has flowed, but you are still close to each other in spirit.
Finishing the lyrical retreat, let’s move on to the essence of the matter. I will structurally divide the blog on Three main parts in accordance with the division of the trilogy itself, and followed by general Results and azure, if you understand what I mean, Positator.
Mass Effect
Dist about the beginning of the blog from comparing LE with the original trilogy, I will still describe the overall picture with very large strokes and I will no longer return to this explicitly.
The oldest part, which was quite logical, was processed deeper than. Throughout its passage, the hand of the head of the development of LE, the scriptwriter of the second and first part, was felt. The first Mass Effect became a little closer to them in spirit and in the design, and in the gameplay plan. No, in essence, the first part retained its identity. So, different mechanics of overheating of weapons and restoration of health mainly with panacelle (M1) and the selection of ammunition and restoration of health in shelter (M2-3) remained in their places. In addition, all the other features of the first part (the inventory and the ability to change equipment, the map of the task, the mechanics of hacking uni-gel / puzzle at any time) did not change. And yet, if earlier the transition to Sikvel was felt significantly, now he is quite seamless. In general, the game looks and feels nice.
Graphics
In my opinion, everything is done at the highest level. Starting from the first part to stop to enjoy the beauties of the landscape, I had to very often. This was facilitated by a remarkably executed photo editor with a large number of shooting parameters. I had never previously felt the creeps of a gaming photographer, but here I simply could not restrain myself, so as not to capture anything or anyone. Me: le – it’s beautiful! But all this beauty weighs pretty – 110GB. Although who will be surprised now with such a footage? And yet, the original trilogy weighed half less.
For lovers of sound continuite, the character editor exists only at the very beginning of the journey – in the first part. Further, the face can import our Shepard unchanged (but this is what will happen to him when moving from part to part to – riddle). For the purity of the experiment at the beginning of the second and third parts I did not change anything. For clarity, I bring the screenshots of my whispers from all parts
Apart from the cheeks in three landfills and somewhere the senior scars from the first part, then, in general, everything is in order. For my taste, with such an external transfer, the source option will always remain the most beautiful, because you did it manually, and not about the same simulated the algorithm. I also note a little false color rendering. In certain lighting, my hairwall hair, as planned, looked like a silver blond, but most often he seemed to be some kind of embossed dark gray highlighting.
Well, the legendary ominous valley in Shepard’s gaze has not gone anywhere. Although in the case of typical external options, this is more like a 2000 yards.
Localization
The first Mass Effect has complete Russian localization, that is, and text (subtitles), and voice acting. But about everything in order.
The readers of the first part still did not become the reapers, like them (from English. reapers) translated localizers in the second and third part. What is it, a tribute to the tradition or hacks of localizers. In general, Russian localization of all three parts cannot be called otherwise than a hack. Moreover, the farther to the forest, the worse. Although in our difficult times we perceive any official localization for blessing and gift from above, but still.
For some reason, the font of the first part completely ignores the dash and hyphen (in the original everything was in order). On the global map of the galaxy, errors in the letters register sometimes slip.
Indeed, something does not add up
Voice acting (as far as I understood, it remained unchanged) closer to the end of the game, jumps in a terrible way (in particular, two actors of the voice of Rex are most often changing). The foregoing periodically does not coincide with the written. But with all its imperfection, it seems to me, there is something lamp and warm in it. Well, in the framework of any Action game, especially if it is a shooter, it is more convenient to perceive the dialogs and information on the assignment of ear in their native language in the heat of battle without breaking between the shooting of opponents and rapidly changing subtitles.
I can not judge the quality of the translation of the first part, because in 2017, that now I played with the Russian version. But a little running ahead I can say that, judging by the serious problems of the transfer of the second and third part, then in the first everything is probably not quite smooth.
Well, where without them? My game experience turned out so that they began to torment me only by the end of the game. There is always a chance to get stuck in the texture and something like that, but having a habit of often flexing F5, it is easily solved and not critical. All this was tolerant with the exception of two points.
The first moment – one of the side effects was sucked up, because the NPC simply did not overshadowed in the right place. Small retention traits (5-20 minutes) did not help, but I did not want to replay larger pieces for the sake of side effects. If anything, then a quest with a community sector of biotic (this hoping, a system of the eyelids, planet Slevop).
The second point is the final battle with Saren. The battle is interspersed with several katsets, and their game was not very successful. Twice or three times at these moments, the game simply painted, but the battle itself is not too long, so it took a little time, but the sediment of the unpleasant remained.
The original feature of the first part is the management of the legendary all -terrain vehicle M35 “MAKO”. And in the original Mass Effect, he was controlled how difficult. In LE, the situation has improved significantly. We summed up the interface, it became nice to ride, but how much old control gave rise to memes, even sorry somehow it.
Me1 – folk art
Gallery
Finally, I show you, as promised, pleasant views of the eye. The artists worked perfectly over the relief of the planets studied. As for the interior decoration and furnishings, everything remained like in the original, in the Social. Of the plot locations, I liked the most cold and majestic nvera.
Uncharted Worlds
Citadel
Feros
Vermair
Mass Effect 2
First I would like to note that the world looks natural much more lively than the first part. Most of the interior is interactive and responds to the player’s approach (consoles are included and t.D.), the interior decoration of the premises was enriched. The world is felt more lively.
Me2 – The SR1 crash bridge
Graphics
In the second part, they worked very well with the shadows. Sometimes even too much. Everything that can discard the shadow casts it, but not always correctly and realistic. An example of this is a broken model of a glass, which, according to the whole game, will cover your path throughout the game. But against the background of the remaster of the first part, all these shadows give gameplay much more mystery and gloom, and especially at the beginning makes a very strong impression.
There is another significant problem, which, against the background of the second part, is best visible. Le – remaster, not a remake, and changed a lot here, but not all. Some pieces of graphic elements with which the player does not directly interact (muviks, a significant part of the rear backgrounds of locations) did not change. And it would seem, here it is, “preserving the game experience”, but it was not there. The contrast of the worked out near the environment is very striking, and against each other, they completely create the effect of “myopia”.
Soapbreak of the results of tasks, which they definitely did not touch.
Finally, the sore theme of many games – Shepard is reflected in the mirror! Let it be square. In the third part it becomes a little better.
Localization \ voice acting
Options for the translation of multi -valued words are doubled in the second part, this time in the interface. I will not say that it is everywhere, only one moment caught my eye.
P.WITH. – I’m talking about a rebel / rebel, this is the name of the skill in general, and the apostate / loner is already options for the development of skill
If this were the https://nonukcasinosites.co.uk/low-deposit-casinos/ main problem of the Russian translation … It was the feeling that the English text was simply driven through the translator and rolled into the game almost without editing. The most noticeable problem is phrases. I will give two examples. Favorite English “It Makes Me Sick” translates literally – “I wanted to puke”, not “it infuriates me / annoying me. Well, here you can still argue, but I assure you, the context did not have a literality. Further – more. “Right Behind You” at the time of the end of the dialogue is not logical “I follow you”, and the laconic “behind”. And all kinds of other absolutely unnecessary gag.
Sometimes incorrect translation directly prevents understanding and has the opposite meaning. I’m not talking about an unexpected change in the floor of the characters (verbs \ pronoun), the lack of study so many multi -digit English “you”, etc.D., After all, the proper editing here does not smell.
As for the original sound – well, there’s nothing to talk about, it was beautiful from the original trilogy. I will say the banal region, but I must do it. I would like to note all the lever-ruler characters. Separately, I will highlight the romance of the majority of the femo-gaps-the breathtaking tourist Garrus Wakarian, whose subwocals literally play on the strings of the female soul.
The second part also could not do without bugs. And again it happened to me in the final mission based on collectors. At first, Samara hung up as a specialist in biotics-she simply did not go further and was inaccessible to the dialogue (it seemed to me that one of the opponents was stuck somewhere in the texture or in Out-OF-Bounds, which is why the trigger was not triggered, that everything was cleaned and NPC could continue the journey). I had to replay for 10-20 minutes, not so scary. It was worse when for no reason I spokes in Tali (while all the conditions for the survival of all the crew members were fulfilled). The problem was solved by the reorganization of a personal detachment – I just took it with me to partners. Is it a bug, or there is some additional probability of survival (maybe a correlation from the time spent on the boss?), I can’t judge, but, one way or another, I had to replay for the desired ending.
Gallery
Well, the promised beauty in the studio! My favorite in this part is the first plot task in the empty colony of the path of freedom.
Eden Prime
Omega
SR1 crash site
Corluus (Grunt’s quest)
DLC “Lord”
Citadel
Dawn (quest Zaida)
Tuchanka
Ship and base of collectors
Mass Effect 3
In the final story of Shepard, the third part is already generally and imperceptible to any noticeable improvements, if we compare the first and second
Graphics \ Design
Graphic improvements, of course, are present, but not to such an extent change the game experience. We can say that in Le Me3 is polished ME2. The easiest way to trace this is on the example of the evolution of the captain’s cabin. The back is no longer contrasting with the near environment, everything looks organic.
Me2 (beginning of the game)
Me2 (beginning of the game)
I will share my thoughts about the interface. Then he became more toy or something. Compared to the pale blue, full of hopes for the design of the first part and synthetic orange (the color of uni-tools, drones, electronics, etc.D., Still, Shepard is already half a cyborg), here we returned to blue tones again, but with some strange black fat stroke. For me personally, she creates a sense of comic book and frivolity, but this is my subjective opinion. Unfortunately, to show clearly, I have no necessary screenshots from dialogs, but you can trace the gamut by screenshots with the appearance of Shepard from different parts higher.
DLC “Citadel”
Separately, I will say about the study of DLC. It was the impression that they were remastari on the residual principle. This is especially evident by DLC “Citadel”. In the sushi bar, in which the events of the additions begin, the appearance of human women is divided into exactly two types, while their development is slightly better than muzzle times PS1. In the case of a girl on the right with short hair, hair color may change, but everything else is invariably. And in general, the roughness of the graphics in the location is felt clearly, to take at least these wonderful angular melons (?).
In the third part I did not have a final mission! What is extremely pleasant, because the defense of artillery on Earth is stuffy, and I did not want to change it very much. During the game, I met a couple of minor bugs, so in general I had a game experience in this regard. Only in one place the enemy had fun, he was overturned by some skill (mine or partners, I never understood) and … lay and screamed heartily, without getting up. The partners sitting in the shelter behind me continued to shoot through me (!) into it through a bunch of textures, which is why I created a unique feeling of bacchanalia. But, having interrupted his dying agony, I went on and no more happened anymore.
Another curiosity occurred on an engineering deck. The ME3 feature is the opportunity to stand on someone else’s side in NPC disputes. It so happened that at one point, the character in side activity was outside the player’s reach (he repaired something in the technical part), and at the same moment the trigger of the next “dispute” passed. Here because of this I did not have.
Gallery
So, there is nothing more to say according to the parameters in this part, but there is something to show! Here my beauty champion is omega.
Omega
Earth
Dreadnought Getov
Tuchanka
Rannokh
Citadel
DLC “Leviathan”
Kallini: Ardat-Yakshi Monastery
Results
Me: Legendary Edition – it’s beautiful. And comfortable. In general, I would like to note that at the exit of Le Hayali strongly for hacks and shortcomings / bugs, but after fixing and polishing an unpleasant train remained for reprinting, which, it seems to me, is unfair. In a relatively short time, good work was done to improve the availability of aged trilogy, but it was not appreciated by the community. Of course, it would be more pleasant for fans to get a new part of the franchise, and not alleged old. At the moment, the community has only a poster-lithograph with a meaningful inscription, a small teaser and is lost in guesses about the future Mass Effect.
One way or another, for the new ME players: LE is a great opportunity to join the delightful universe with comfort to create their unique Shepard and save the galaxy the way they want it. At the same time, in a dialogue with players who played only in the original trilogy, they have no feeling that they played completely different games.
Mass Effect: Legendary Edition
The best comments
The best DLC in principle, of all the games I have passed, is a citadel. Just the quintessence of the series and hot farewell with your beloved universe -with a smile, but tears in my eyes.
Thank you! Corrected. Confused with the date of the announcement.
Why apologize?)
And again we return to this “dark energy” and its “logicality” … Well, it is exactly the same, it raises at least the same number of questions. Despite the fact that the most commonplace of them: “For example, the reapers (where they suddenly come from suddenly) literally invite civilizations for billions of years and millions of cycles to use this damned zero element and the effect of the mass, if it is drying up and there is a problem?”
I support with all my hands. Citadel is the best DLS in the series and the best that was in the three
Well, I will add memories from a person with whom the series has been all my life, who was waiting for every new game, and did not play everything in a blade.
The first part came out when I was a teenager. I learned about her from the game magazines and waited for her, shaking with impatience – well, you know how sometimes they described the games that have not yet been released there – a masterpiece of a century is coming. When the game came out, she naturally liked it. Plus, then I did not examine the games with a magnifying glass and did not grumble about “poor shooting”, “dial” wheel “and other. I just played. I liked how to gradually they give out the “NEOTOPOTOTO” according to the plot and especially the main of them (* the voice of the Lord* “You are not saren”). Even then it was the impression that in the end they “played in a safety”. That is, it seemed to be on the sequel, but it is also quite possible to finish here.
But the second part … mmm! The pulp was in the announcement. We were shown some wreckage, then Geta (after the release it turned out that it was a legion) and a message about the death of Shepard. Then it seemed to me that there would be a different gg and it was logical – a whisper soldier, whom the alliance is full. Then more information went from her, I still have a teenager, just demolished the roof. About the gloomy tone of the game, about collectors, about the fact that there will be more than in the first part! On the exit … it was much better than I fantasized for myself, although it usually happens the other way around. Starting from the roofing beginning (it was clear why Shepard died in the announcement), continuing the expanding the variety of locations, the combat system is much better, the partners are already 10 and all (well, almost everything) are much better than in the first part, the dialogues are so generally tons. And after the final mission, I was simply painted with boiling water. And the game ended with a clear cliffchenger, so we are waiting for a tricel.
Here is such a greatly escaping expectations as in front of the second part, I do not remember. Everything was expected – the reapers in the red corner of the ring, Shepard in the blue – Fight! Although I was interested in how to defeat such an enemy, not in an open battle. As for the game, in general, everything good is left from the last part, although the accents have shifted. There are mental conversations with partners, although there are fewer of them, the combat system has become better, the epic has increased. Endings … I still don’t know how to relate to them. After the first passage, I left 3 days. Because only 2 endings were opened to me and those pretty pessimistic (then Extnded Cut had not yet been released), I learned about the third later and emotionally, of course, it was just like therapy. But she is too perfect. As for me it should not be, as if I wrote it myself in the same state after the first endings. In short, many claims to the endings I understand, but I do not always share.
And so I talk about my emotions and so on. But without which they would be incomplete – music. And there is nothing about her in the article … It’s a shame.
Probably in vain, I wiped my fingers on the screen, while I scraped it and no one reads it, but something rumbled straight.
Thanks for the article!
Hmm is not a word about Shadow Broker DLC or how is it there.
Liara quest from the second part. (Och was cool according to the memories).
But the plus the post is worthy unequivocally!
“Don’t crush me, Shepard!”
Yes, you are tired, normal in the top ending.
In my understanding, here the third ending should be different, where he would allow the reapers to continue his mission and did not interfere
And there is such, partly – you can do nothing, and the harvest will continue. Only future civilizations will be able to defeat the ripers, in t.h. With the help of lighthouses of Liara.
Green with the synthesis was, by the way, immediately, as far as I remember, and for me there is also a place to be.
I love the Trilogy of Massych. But here rather the problem is that I can not call any of these endings satisfying.
The ending with Shepard’s screaming raises too many questions from the category “what? And how? And now? And does it work like that?”.
The ending with the synthesis is just a starry garbage, which raises even more questions and is more like fan fiction.
The red ending is really the most logical and I always chose it. But the type is serious? After all through what we went in the trilogy, the only conclusion that we did it- sooner or later we will be destroyed, so let them all right now Vybem. And do not care that it is not now, so, through a thousand years, some peoples will still begin to invent something, as this is a natural course of evolution. It looks just strange.
Moreover, this is not served, as some hopeless option or depressive, although it would seem.
Of course, I understand that the absolute happy end, in which Shepard defeats all the reaps saves all the nations, sets the world in the galaxy, and together with Liara and Guscos flies to the Normandy into the sunset (and I do not care that there are no sunsets in the space, Shepard would have been able to), he would have looked too sweetly. But this would be at least logical from the point of view of Shepard’s entire path.
And so we have two endings that raise too much questions, and clearly unplanned, and there is one that is logical, but not that somehow solves the problem, but only delay it (although thanks that at least the Shepard survives in this ending).
Honestly, I can hardly imagine how hard it was to wait for the second and third part) pure water gaming heroism. Thanks for sharing their memories! I also leave for a long time from the completion of my favorite games, especially if the endings are dramatic or ambiguous.
About music. She is just incredible. I don’t remember whether SG or not, but Burdukov has an excellent video about the whole process of creating music for me, all this struggle of organic matter and synthetics even in musical terms. BUT. My blog is not a ME or even me: le in the full sense of the word. I did not claim the fullness of information, and I can hardly imagine how it can be done in the case of music through the text) But this can be corrected here: if someone reads this message and did not play me-I advise you to at least listen!
And one more but. Not really nothing. I thought for a long time what to call the screenshots gallery, where I have a hodgepodge of different planets without a target quest. And I didn’t come up with anything better than calling it Uncharted Worlds – the same bastard topic when you stand at the map and lay the way or get resources with probes. Here is such a small reference)
Thanks for the detailed comment!
At one time, I fluttered the first part at the time with bombs like, I didn’t really like the game itself and this moment became decisive. After that, the second and third parts (without DLS) were already passed and the series itself liked the series (and the views and sounds of the reapers, mmm, still becomes somehow uncomfortable).
But now I decided to go le, remember the whole series. And damn it, this time the first part fell in love with the first minutes (given that I like this setting at all). Yes, this is not the original, but still. Passed in one gulp and with great pleasure.
During the release of the third game, I did not really understand the meaning of the release of the DLS, whose events take place before the final (and now I am holding the same opinion). That is, here I went through the third part, I experienced emotions, everything ended epic and here the citadel comes out and I have to go away again, go through? Personally, this does not come in to me.
But now, given that a lot of time has passed, I can say that the addition of the citadel is the best. More or less adequate and funny jokes, a relaxed (relatively) environment, pastime with their partners (given that they are not inanimate: D). And at the moment with the photo it becomes even a little sad.
The very atmosphere of war and a certain hopelessness/helplessness before the Reapers in the third part, it seems to me, is transmitted very well.
As far as I understand the original ideas, this stage of civilization could not go around it, and the reapers simply made it more convenient for themselves.
Plus (there is already speculations and it seemed that the reaps need those who invent the reverse process right about it). And those who do not do this are simply “put on a shelf” before the bright future.
And so, any unfinished concept will always have logical holes. Especially when there is a cosmo-opera, and not a full-fledged science fiction.
The only thing that morally destroyed me in LE is the complexity of the second part.
I, like a real aestet (hiding IQ in 60), decided to go through the mass effect on madness and get Achivka. And everything went well, until the moment of the DLC with the destruction of the relay from the second part.
Not only did the DLC itself, which happened to the series. So it also occurred to some kind of cretin to take away from Shepard the Allies under the pretext of “secrecy”. Well, yes, to shoot a three-of-trip prison is noticeable, but in one, in theess.
Well, it turns out that there is no one to take fire on yourself, and you can stick out of the shelter for a maximum of a second, after which you are inevitably killed to death.
And the funny thing is that when you still go through this hell, they show you the denouement so wretched and divorced from reality that it can compete even with the end of the three
But the blog is high, plus put
Well, yes, yes. Tell this the fifth (or the fourth, except for Andromeda) Massych, who will come out in a couple of years.
I generally like the top three. She gave me a bunch of unforgettable emotions, especially the DLS Citadel, but it was precisely that the end of the story came out for themselves.
Sorry, but Andromeda came out in 2017
Pulling up with VEG – this is 10 minutes from life that I do not regret) it was very scary to miss the timing, sudden. But it was worth it.
Thanks for the comment)
By the way, passing Le, this is the first time that I lost someone who could not die in the plot. I forgot to talk once with Miranda by communication, and that’s it, she dies on a mission with her duck. It became a shame. Before that, how much passed, no one has ever died, except for plot points.
I am also among those who were waiting for each part and swallowed all possible news (then from the magazines! Physical! TC of the Internet was not permanent) and it was Kryshkhshnosovich Kryshchnosovich, when the second part I went out at 17-18, I just screamed with delight and ran to the disk store, in the hope that it will start on my GeForce 9600GT. Uuuuhhh! Nostalgia pancake! I feel like this New Year’s holidays I will recall for the renegade =)